M:tG card similarity search
· Land
{T}: Add one mana of any color that a land an opponent controls could produce.
| Name | Mana | Type | Text |
|---|---|---|---|
| Shipwreck Marsh | Land | Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands. {T}: Add {U} or {B}. | |
| Stormcarved Coast | Land | Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. {T}: Add {U} or {R}. | |
| Sundown Pass | Land | Sundown Pass enters the battlefield tapped unless you control two or more other lands. {T}: Add {R} or {W}. | |
| Rally the Righteous | 1RW | Instant | Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn. |
| Horn of Greed | 3 | Artifact | Whenever a player plays a land, that player draws a card. |
| Krark-Clan Ironworks | 4 | Artifact | Sacrifice an artifact: Add {C}{C}. |
| Ruination | 3R | Sorcery | Destroy all nonbasic lands. |
| Azorius Arrester | 1W | Creature — Human Soldier | When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1 |
| Minds Aglow | U | Sorcery | Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way. |
| Thermokarst | 1GG | Sorcery | Destroy target land. If that land was a snow land, you gain 1 life. |