M:tG card similarity search
2R · Creature — Human Wizard
When Exhibition Magician enters the battlefield, choose one — • Create a 1/1 green and white Citizen creature token. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 2/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Coalition Construct | 3 | Artifact Creature — Construct | As Coalition Construct enters the battlefield, choose a creature type. Coalition Construct is the chosen type in addition to its other types. When Coalition Construct enters the battlefield, other creatures you control of the chosen type and creature cards of that type in your hand perpetually get +1/+1. 2/2 |
| Deadshot Minotaur | 3RG | Creature — Minotaur | When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. Cycling {R/G} ({R/G}, Discard this card: Draw a card.) 3/4 |
| Dakmor Sorceress | 5B | Creature — Human Wizard | Dakmor Sorceress's power is equal to the number of Swamps you control. */4 |
| Intrusive Packbeast | 4W | Creature — Beast | Vigilance When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control. 3/3 |
| Showstopping Surprise | 3RR | Instant | Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature. |
| Sphinx Mindbreaker | 5UU | Creature — Sphinx | Flying When Sphinx Mindbreaker enters the battlefield, each opponent mills ten cards. 6/6 |
| Barrin, Master Wizard | 1UU | Legendary Creature — Human Wizard | {2}, Sacrifice a permanent: Return target creature to its owner's hand. 1/1 |
| Pardic Arsonist | 2RR | Creature — Human Barbarian | Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target." 3/3 |
| Graveyard Trespasser | 2B | Creature — Human Werewolf | Ward—Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3 |
| Viridescent Wisps | G | Instant | Target creature becomes green and gets +1/+0 until end of turn. Draw a card. |