M:tG card similarity search
2 · Artifact — Equipment
Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Ratcatcher Trainee | 1R | Creature — Human Peasant | As long as it's your turn, Ratcatcher Trainee has first strike. 2/1 |
| Singing Tree | 3G | Creature — Plant | {T}: Target attacking creature has base power 0 until end of turn. 0/3 |
| Lance | W | Enchantment — Aura | Enchant creature Enchanted creature has first strike. |
| Reflexes | R | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.) |
| Auriok Edgewright | WW | Creature — Human Soldier | Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts. 2/2 |
| D00-DL, Caricaturist | 6 | Legendary Artifact Creature — Robot | When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear. 1/1 |
| The Tarrasque | 6GGG | Legendary Creature — Dinosaur | The Tarrasque has haste and ward {10} as long as it was cast. Whenever The Tarrasque attacks, it fights target creature defending player controls. 10/10 |
| Warden of the Inner Sky | W | Creature — Human Soldier | As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery. 1/2 |
| Peregrine Mask | 1 | Artifact — Equipment | Equipped creature has defender, flying, and first strike. Equip {2} |
| Arachnoform | 1G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has reach, and is every creature type. |