M:tG card similarity search
1G · Instant
Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Return target creature card from your graveyard to your hand. • Target creature gains flying until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Flash Conscription | 5R | Instant | Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. |
| Nether Spirit | 1BB | Creature — Spirit | At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield. 2/2 |
| Demonlord Belzenlok | 4BB | Legendary Creature — Elder Demon | Flying, trample When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way. 6/6 |
| Unassuming Gelatinous Serpent | Stickers | {TK}{TK} — When this permanent dies, return target noncreature, nonland card from your graveyard to your hand. {TK}{TK}{TK}{TK} — Whenever this creature deals combat damage to a player, that player mills twice that many cards. {TK}{TK} — 2/3 {TK}{TK}{TK} — 7/2 | |
| Neural Network | Artifact — Contraption | Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn. | |
| Zephyr Sentinel | 1U | Creature — Human Soldier | Flash Flying When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel. 2/1 |
| Once More with Feeling | WWWW | Sorcery | Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling. DCI ruling — A deck can have only one card named Once More with Feeling. |
| Soul Shepherd | 1W | Creature — Human Cleric | {W}, Exile a creature card from your graveyard: You gain 1 life. 2/1 |
| Faerie Macabre | 1BB | Creature — Faerie Rogue | Flying Discard Faerie Macabre: Exile up to two target cards from graveyards. 2/2 |
| Return of the Nightstalkers | 5BB | Sorcery | Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control. |