M:tG card similarity search
4WU · Creature — Spirit Angel
Flying Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}. (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.) 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Magmatic Scorchwing | 3RR | Creature — Dragon | Flying When Magmatic Scorchwing enters the battlefield, if there are no nonbasic land cards in your library, Magmatic Scorchwing deals 3 damage to any target. 4/4 |
| Warden of the Eye | 2URW | Creature — Djinn Wizard | When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. 3/3 |
| Jodah's Codex | 5 | Artifact | Domain — {5}, {T}: Draw a card. This ability costs {1} less to activate for each basic land type among lands you control. |
| Tilonalli's Knight | 1R | Creature — Human Knight | Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn. 2/2 |
| Food Chain | 2G | Enchantment | Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells. |
| Inniaz, the Gale Force | 3UU | Legendary Creature — Djinn | Flying {2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right. 4/4 |
| Divine Gambit | WW | Sorcery | Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield. |
| Aetherplasm | 2UU | Creature — Illusion | Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. 1/1 |
| King Narfi's Betrayal | 1UB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with King Narfi's Betrayal, and you may spend mana as though it were mana of any color to cast those spells. |
| Skullsnatcher | 1B | Creature — Rat Ninja | Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard. 2/1 |