M:tG card similarity search
WU · Artifact Creature — Human Knight
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/3
Name | Mana | Type | Text |
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Solemn Doomguide | 3BB | Creature — Tiefling Cleric | Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/5 |
Krovikan Sorcerer | 2U | Creature — Human Wizard | {T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them. 1/1 |
Waylaying Pirates | 3U | Creature — Human Pirate | When Waylaying Pirates enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/3 |
Champions of Minas Tirith | 5W | Creature — Human Soldier | When Champions of Minas Tirith enters the battlefield, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat. 4/6 |
Disciple of the Sun | 4W | Creature — Human Cleric | Lifelink When Disciple of the Sun enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. 3/3 |
Rose Tyler | 1W | Legendary Creature — Human | Rose Tyler gets +1/+1 for each time counter on it. Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it. Doctor's companion (You can have two commanders if the other is the Doctor.) 2/2 |
Terraformer | 2U | Creature — Human Wizard | {1}: Choose a basic land type. Each land you control becomes that type until end of turn. 2/2 |
Soul Charmer | 2W | Creature — Human Rebel | Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. 2/2 |
Murasa Ranger | 3G | Creature — Human Warrior Ranger | Landfall — Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger. 3/3 |
Benalish Missionary | W | Creature — Human Cleric | {1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. 1/1 |