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17 May 2024: Card library updated.

Eternal Warrior

R · Enchantment — Aura

Enchant creature Enchanted creature has vigilance.

Similar cards

Color identity:
NameManaTypeText
Crusher Zendikon 2REnchantment — Aura Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.
Mantle of the Wolf 3GEnchantment — Aura Enchant creature Enchanted creature gets +4/+4. When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Reborn Hero 2WCreature — Human Soldier Vigilance Threshold — As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control." 2/2
Raffine's Guidance WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. You may cast Raffine's Guidance from your graveyard by paying {2}{W} rather than paying its mana cost.
Elf Replica 3Artifact Creature — Elf {1}{G}, Sacrifice Elf Replica: Destroy target enchantment. 2/2
Elvish Lyrist GCreature — Elf {G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment. 1/1
A-Precipitous Drop 1BEnchantment — Aura Enchant creature When Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Precipitous Drop 2BEnchantment — Aura Enchant creature When Precipitous Drop enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Curse of Exhaustion 2WWEnchantment — Aura Curse Enchant player Enchanted player can't cast more than one spell each turn.
Ring of Valkas 2Artifact — Equipment Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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