M:tG card similarity search
5RR · Legendary Creature — Elder Dinosaur
Trample When Etali, Primal Conqueror enters the battlefield, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs. {9}{G/P}: Transform Etali. Activate only as a sorcery. 7/7
| Name | Mana | Type | Text | 
|---|---|---|---|
| Seer's Sundial | 4 | Artifact | Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card. | 
| Chill | 1U | Enchantment | Red spells cost {2} more to cast. | 
| Geosurge | RRRR | Sorcery | Add {R}{R}{R}{R}{R}{R}{R}. Spend this mana only to cast artifact or creature spells. | 
| Silent Gravestone | 1 | Artifact | Cards in graveyards can't be the targets of spells or abilities. {4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card. | 
| Maze Behemoth | 5G | Creature — Elemental | Trample Multicolored creatures you control have trample. 5/4 | 
| Doric, Nature's Warden | 3G | Legendary Creature — Tiefling Druid | Vigilance When Doric, Nature's Warden enters the battlefield, search your library for a Forest card, put it onto the battlefield tapped, then shuffle. Whenever Doric attacks, you may pay {1}{G}. If you do, transform her. 3/3 | 
| Voidmage Husher | 3U | Creature — Human Wizard | Flash (You may cast this spell any time you could cast an instant.) When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return Voidmage Husher to its owner's hand. 2/2 | 
| Lord Xander, the Collector | 4UBR | Legendary Creature — Vampire Demon Noble | When Lord Xander, the Collector enters the battlefield, target opponent discards half the cards in their hand, rounded down. Whenever Lord Xander attacks, defending player mills half their library, rounded down. When Lord Xander dies, target opponent sacrifices half the nonland permanents they control, rounded down. 6/6 | 
| The Warmonger | Hero | Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn. | |
| Gruesome Encore | 2B | Sorcery | Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else. |