M:tG card similarity search
1UB · Instant
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
| Name | Mana | Type | Text |
|---|---|---|---|
| Frenzied Tilling | 3RG | Sorcery | Destroy target land. Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. |
| Order of Midnight | 1B | Creature — Human Knight | Flying Order of Midnight can't block. 2/2 |
| Transcendence | 3WWW | Enchantment | You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) |
| Combo Attack | 2G | Sorcery | Two target creatures your team controls each deal damage equal to their power to target creature. |
| Woodland Cemetery | Land | Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}. | |
| Harvesttide Sentry | 1G | Creature — Human Warrior | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. 3/1 |
| Assassin's Trophy | BG | Instant | Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. |
| Hard Hat Area | Artifact — Contraption | Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) | |
| Treva's Charm | GWU | Instant | Choose one — • Destroy target enchantment. • Exile target attacking creature. • Draw a card, then discard a card. |
| Lathiel, the Bounteous Dawn | 2GW | Legendary Creature — Unicorn | Lifelink At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures. 2/2 |