M:tG card similarity search
2B · Sorcery
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
| Name | Mana | Type | Text |
|---|---|---|---|
| Inspiring Commander | 4WW | Creature — Human Soldier | Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card. 1/4 |
| Canopy Claws | G | Instant | Target creature loses flying until end of turn. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Soul Charmer | 2W | Creature — Human Rebel | Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. 2/2 |
| Dragon's Claw | 2 | Artifact | Whenever a player casts a red spell, you may gain 1 life. |
| Shelkin Brownie | 1G | Creature — Ouphe | {T}: Target creature loses all "bands with other" abilities until end of turn. 1/1 |
| Shadowfeed | B | Instant | Exile target card from a graveyard. You gain 3 life. |
| Silverquill Command | 2WB | Sorcery | Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature. |
| River Hoopoe | GU | Creature — Bird | Flying {3}{G}{U}: You gain 2 life and draw a card. 1/3 |
| Spearbreaker Behemoth | 5GG | Creature — Beast | Indestructible {1}: Target creature with power 5 or greater gains indestructible until end of turn. 5/5 |
| Spare from Evil | 1W | Instant | Creatures you control gain protection from non-Human creatures until end of turn. |