M:tG card similarity search
2 · Artifact
{3}, {T}: Put an elixir counter on Essence Bottle. {T}, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.
Name | Mana | Type | Text |
---|---|---|---|
Skymarch Bloodletter | 2B | Creature — Vampire Soldier | Flying When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life. 2/2 |
Augur il-Vec | 1W | Creature — Human Cleric | Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Augur il-Vec: You gain 4 life. Activate only during your upkeep. 1/3 |
Faithbound Judge | 1WW | Creature — Spirit Soldier | Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb {5}{W}{W} 4/4 |
Eye of Doom | 4 | Artifact | When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. {2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it. |
Raven of Fell Omens | 1B | Creature — Bird | Flying Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 1/2 |
Marwyn, the Nurturer | 2G | Legendary Creature — Elf Druid | Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer. {T}: Add an amount of {G} equal to Marwyn's power. 1/1 |
Creakwood Ghoul | 4B | Creature — Plant Zombie | {B/G}{B/G}: Exile target card from a graveyard. You gain 1 life. 3/3 |
Slumbering Dragon | R | Creature — Dragon | Flying Slumbering Dragon can't attack or block unless it has five or more +1/+1 counters on it. Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon. 3/3 |
Garrulous Sycophant | 2B | Creature — Human Advisor | At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life. 1/4 |
Kithkin Zealot | 1W | Creature — Kithkin Cleric | When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls. 1/3 |