Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Esperzoa

2U · Artifact Creature — Jellyfish

Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. 4/3

Similar cards

Color identity:
NameManaTypeText
Tuktuk Scrapper 3RCreature — Goblin Artificer Ally Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage to that artifact's controller equal to the number of Allies you control. 2/2
Skyline Predator 4UUCreature — Drake Flash (You may cast this spell any time you could cast an instant.) Flying 3/4
Not Dead After All BInstant Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
Telim'Tor's Edict RInstant Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep.
Cogwork Archivist 6Artifact Creature — Construct Reach {2}, {T}: Put target card from a graveyard on the bottom of its owner's library. 4/5
1996 World Champion WUBRGSummon Legend Cannot be the target of spells or effects. World Champion has power and toughness equal to the life total of target opponent. {0}: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library. */*
Jasconian Isle Land Creature — Island Fish (Jasconian Isle isn't a spell, it's affected by summoning sickness, it's blue, and it has "{T}: Add {U}.") Jasconian Isle enters the battlefield tapped. Jasconian Isle doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}. If you do, untap Jasconian Isle. 3/4
Vault 13: Dweller's Journey 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
Living Tempest 4UCreature — Elemental Flash Flying 3/3
Abnormal Endurance 1BInstant Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Page 239