Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Esperzoa

2U · Artifact Creature — Jellyfish

Flying At the beginning of your upkeep, return an artifact you control to its owner's hand. 4/3

Similar cards

Color identity:
NameManaTypeText
Conjurer's Closet 5Artifact At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Simic Ascendancy GUEnchantment {1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
Zodiac Dragon 7RRCreature — Dragon When Zodiac Dragon is put into your graveyard from the battlefield, you may return it to your hand. 8/8
Synod Centurion 4Artifact Creature — Construct When you control no other artifacts, sacrifice Synod Centurion. 4/4
Aeronaut Tinkerer 2UCreature — Human Artificer Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.) 2/3
Junktroller 4Artifact Creature — Golem Defender {T}: Put target card from a graveyard on the bottom of its owner's library. 0/6
Cryptolith Fragment 3Artifact Cryptolith Fragment enters the battlefield tapped. {T}: Add one mana of any color. Each player loses 1 life. At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.
Magus of the Abyss 3BCreature — Human Wizard At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. 4/3
Splinterfright 2GCreature — Elemental Trample Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard. At the beginning of your upkeep, mill two cards. */*
Temp of the Damned 2BCreature — Zombie As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result. At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it. 3/3
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