M:tG card similarity search
· Plane — Alara
Artifact spells cost {1} less to cast. Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Samite Herbalist | 1W | Creature — Human Cleric | Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1 |
| Elspeth, Sun's Nemesis | 2WW | Legendary Planeswalker — Elspeth | [−1]: Up to two target creatures you control each get +2/+1 until end of turn. [−2]: Create two 1/1 white Human Soldier creature tokens. [−3]: You gain 5 life. Escape—{4}{W}{W}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Loyalty 5 |
| Arbiter of Knollridge | 6W | Creature — Giant Wizard | Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players. 5/5 |
| Nurturer Initiate | G | Creature — Elf Shaman | Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. 1/1 |
| Aggressive Instinct | 1G | Sorcery | Target creature you control deals damage equal to its power to target creature you don't control. |
| Rabid Bite | 1G | Sorcery | Target creature you control deals damage equal to its power to target creature you don't control. |
| Tail Slash | 2R | Instant | Target creature you control deals damage equal to its power to target creature you don't control. |
| Weathered Sentinels | 3 | Artifact Creature — Wall | Defender, vigilance, reach, trample Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender. Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn. 2/5 |
| Arcane Lighthouse | Land | {T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud. | |
| Bighorner Rancher | 4G | Creature — Human Ranger | Vigilance {T}: Add an amount of {G} equal to the greatest power among creatures you control. Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control. 2/5 |