Card Codex

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17 May 2024: Card library updated.

Esper

· Plane — Alara

Artifact spells cost {1} less to cast. Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.

Similar cards

Color identity:
NameManaTypeText
Elvish Scrapper GCreature — Elf {G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact. 1/1
Time and Tide UUInstant Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
Sky Theater Strix 1UCreature — Bird Flying Whenever you cast a noncreature spell, Sky Theater Strix gets +1/+0 until end of turn. 1/2
Viridian Revel 1GGEnchantment Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.
The Book of Vile Darkness BBBLegendary Artifact At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
Assault Formation 1GEnchantment Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.
Leering Emblem 2Artifact — Equipment Whenever you cast a spell, equipped creature gets +2/+2 until end of turn. Equip {2}
Aerial Boost 1WInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +2/+2 and gains flying until end of turn.
Faerie Conclave Land Faerie Conclave enters the battlefield tapped. {T}: Add {U}. {1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
Close Quarters 2RREnchantment Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.
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