M:tG card similarity search
· Plane — Alara
Artifact spells cost {1} less to cast. Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Wispdrinker Vampire | 2WB | Creature — Vampire Rogue | Flying Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn. 2/4 |
| Cloudgoat Ranger | 3WW | Creature — Giant Warrior Ranger | When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. 3/3 |
| Glory | 3WW | Creature — Incarnation | Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard. 3/3 |
| Haradrim Spearmaster | 2R | Creature — Human Warrior | Reach At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. 2/3 |
| Nylea's Presence | 1G | Enchantment — Aura | Enchant land When Nylea's Presence enters the battlefield, draw a card. Enchanted land is every basic land type in addition to its other types. |
| Eliminate the Competition | 4B | Sorcery | As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures. |
| Tear Asunder | 1G | Instant | Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead. |
| Grayscaled Gharial | U | Creature — Crocodile | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 1/1 |
| Borrowed Grace | 2W | Instant | Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn. |
| Sigardian Paladin | 2GW | Creature — Human Knight | As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. 4/4 |