M:tG card similarity search
1GG · Legendary Creature — God
Vigilance {T}: Add one mana of any color. Other legendary creatures you control have vigilance and "{T}: Add one mana of any color." 1/4
Name | Mana | Type | Text |
---|---|---|---|
Nephalia Drownyard | Land | {T}: Add {C}. {1}{U}{B}, {T}: Target player mills three cards. | |
Draconic Destiny | 1RR | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has flying, haste, and "{1}: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types. When enchanted creature dies, return Draconic Destiny to its owner's hand. |
Frenetic Sliver | 1UR | Creature — Sliver | All Slivers have "{0}: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it." 2/2 |
Lullmage's Familiar | 1GU | Creature — Beast | {T}: Add {G} or {U}. Whenever you cast a kicked spell, you gain 2 life. 2/4 |
Primeval Spawn | 5WUBRG | Creature — Avatar | If Primeval Spawn would enter the battlefield and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When Primeval Spawn leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs. 10/10 |
Rabble Rousing | 4W | Enchantment | Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost. |
Hovermyr | 2 | Artifact Creature — Myr | Flying, vigilance 1/2 |
Castle Vantress | Land | Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2. | |
Rise from the Grave | 4B | Sorcery | Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types. |
Sublime Archangel | 2WW | Creature — Angel | Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.) 4/3 |