M:tG card similarity search
2U · Legendary Creature — Human Wizard
{2}{U}{U}, {T}: Counter target spell. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Akroma's Devoted | 3W | Creature — Human Cleric | Cleric creatures have vigilance. 2/4 |
Iron Apprentice | 1 | Artifact Creature — Construct | Iron Apprentice enters the battlefield with a +1/+1 counter on it. When Iron Apprentice dies, if it had counters on it, put those counters on target creature you control. 0/0 |
Disciple of Malice | 1B | Creature — Human Cleric | Protection from white Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
Shield Broker | 3UU | Creature — Cephalid Advisor | When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 3/4 |
Auriok Windwalker | 3W | Creature — Human Wizard | Flying {T}: Attach target Equipment you control to target creature you control. 2/3 |
Skylasher | 1G | Creature — Insect | Flash This spell can't be countered. Reach, protection from blue 2/2 |
Timecrafting | XR | Instant | Choose one — • Remove X time counters from target permanent or suspended card. • Put X time counters on target permanent with a time counter on it or suspended card. |
Giant Fan | 4 | Artifact | {2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter. |
Barbara Wright | 1W | Legendary Creature — Human Advisor | History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.) Doctor's companion (You can have two commanders if the other is the Doctor.) 1/3 |
Harmonic Prodigy | 1R | Creature — Human Wizard | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time. 1/3 |