M:tG card similarity search
2U · Legendary Creature — Human Wizard
{2}{U}{U}, {T}: Counter target spell. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Showdown of the Skalds | 2RW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile the top four cards of your library. Until the end of your next turn, you may play those cards. II, III — Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control. |
| Magus of the Bazaar | 1U | Creature — Human Wizard | {T}: Draw two cards, then discard three cards. 0/1 |
| Howlpack Piper | 3G | Creature — Human Werewolf | This spell can't be countered. {1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2 |
| Academy Elite | 3U | Creature — Human Wizard | Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. {2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card. 0/0 |
| Spike Rogue | 1GG | Creature — Spike | Spike Rogue enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. 0/0 |
| Rending Volley | R | Instant | This spell can't be countered. Rending Volley deals 4 damage to target white or blue creature. |
| Imagecrafter | U | Creature — Human Wizard | {T}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. 1/1 |
| Indigo Faerie | 1U | Creature — Faerie Wizard | Flying {U}: Target permanent becomes blue in addition to its other colors until end of turn. 1/1 |
| Grixis Illusionist | U | Creature — Human Wizard | {T}: Target land you control becomes the basic land type of your choice until end of turn. 1/1 |
| Ballot Broker | 2W | Creature — Human Advisor | While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) 2/3 |