Card Codex

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17 May 2024: Card library updated.

Erosion

UUU · Enchantment — Aura

Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.

Similar cards

Color identity:
NameManaTypeText
Cursebreak 1WInstant Destroy target enchantment. You gain 2 life.
Ray of Dissolution 2WInstant Destroy target enchantment. You gain 3 life.
Axis of Mortality 4WWEnchantment At the beginning of your upkeep, you may have two target players exchange life totals.
Rain of Filth BInstant Until end of turn, lands you control gain "Sacrifice this land: Add {B}."
Honden of Seeing Winds 4ULegendary Enchantment — Shrine At the beginning of your upkeep, draw a card for each Shrine you control.
Grixis Illusionist UCreature — Human Wizard {T}: Target land you control becomes the basic land type of your choice until end of turn. 1/1
Horizon Drake 1UUCreature — Drake Flying, protection from lands 3/1
Preston Garvey, Minuteman 2RGWLegendary Creature — Human Soldier At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control. 4/4
Lydari Druid 2GCreature — Druid When Lydari Druid enters the battlefield, for each land on the battlefield, choose a basic land type at random. Those lands become the land types chosen this way. (This effect lasts indefinitely.) 2/2
Plunder 4RSorcery Destroy target artifact or land. Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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