M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Hikari, Twilight Guardian | 3WW | Legendary Creature — Spirit | Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step. 4/4 |
| Storm the Citadel | 4G | Sorcery | Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls." |
| Emergency Powers | 5WU | Instant | Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield. |
| Zombie Mob | 2BB | Creature — Zombie | Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. When Zombie Mob enters the battlefield, exile all creature cards from your graveyard. 2/0 |
| Volcanic Vision | 5RR | Sorcery | Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision. |
| Hidden Guerrillas | G | Enchantment | When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample. |
| Vampirism | 1B | Enchantment — Aura | Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
| Weigh Down | B | Sorcery | As an additional cost to cast this spell, exile a creature card from your graveyard. Target creature gets -3/-3 until end of turn. |
| Eternal Dominion | 7UUU | Sorcery | Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.) |
| Jugan Defends the Temple | 2G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}." II — Put a +1/+1 counter on each of up to two target creatures. III — Exile this Saga, then return it to the battlefield transformed under your control. |