Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Erase

W · Instant

Exile target enchantment.

Similar cards

Color identity:
NameManaTypeText
Druid of Purification 3GCreature — Human Druid When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way. 2/3
Release 4RWSorcery Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. Fuse (You may cast one or both halves of this card from your hand.)
Reach for the Sky 3GEnchantment — Aura Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card.
Coral Net UEnchantment — Aura Enchant green or white creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
Gift of the Woods GEnchantment — Aura Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
Wickerbough Elder 3GCreature — Treefolk Shaman Wickerbough Elder enters the battlefield with a -1/-1 counter on it. {G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment. 4/4
Pharika's Spawn 3BCreature — Gorgon Escape—{5}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Pharika's Spawn escapes with two +1/+1 counters on it. When it enters the battlefield this way, each opponent sacrifices a non-Gorgon creature. 3/4
Puresight Merrow W/UW/UCreature — Merfolk Wizard {W/U}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.) 2/2
Mystifying Maze Land {T}: Add {C}. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Timothar, Baron of Bats 4BBLegendary Creature — Vampire Noble Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped." 4/4
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