Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Equinox

W · Enchantment — Aura

Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control."

Similar cards

Color identity:
NameManaTypeText
Theater of Horrors 1BREnchantment At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors. {3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker.
Vedalken Infuser 3UCreature — Vedalken Wizard At the beginning of your upkeep, you may put a charge counter on target artifact. 1/4
Helm of Kaldra 3Legendary Artifact — Equipment Equipped creature has first strike, trample, and haste. {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it. Equip {2}
Decoy Gambit 2UInstant For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
Emerald Charm GInstant Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.
Krark's Thumb 2Legendary Artifact If you would flip a coin, instead flip two coins and ignore one.
Deflecting Swat 2RInstant If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.
Death Bomb 3BInstant As an additional cost to cast this spell, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
Sage of Fables 2UCreature — Merfolk Wizard Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card. 2/2
Shining Armor 1WArtifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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