M:tG card similarity search
1W · Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead. Draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Judith, Carnage Connoisseur | 3BR | Legendary Creature — Human Shaman | Whenever you cast an instant or sorcery spell, choose one — • That spell gains deathtouch and lifelink. • Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent." 3/4 |
| Unblinking Bleb | 3U | Creature — Illusion | Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/3 |
| Arboria | 2GG | World Enchantment | Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn. |
| Malfunction | 3U | Enchantment — Aura | Enchant artifact or creature When Malfunction enters the battlefield, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. |
| More or Less | U | Instant | Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. |
| Sword of Kaldra | 4 | Legendary Artifact — Equipment | Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
| Sheoldred, the Apocalypse | 2BB | Legendary Creature — Phyrexian Praetor | Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life. 4/5 |
| Inquisition | 2B | Sorcery | Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand. |
| Psychic Corrosion | 2U | Enchantment | Whenever you draw a card, each opponent mills two cards. |
| A-Wizard Class | U | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {2}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control. |