M:tG card similarity search
1W · Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead. Draw a card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Light Up the Night | XR | Sorcery | Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Toggo, Goblin Weaponsmith | 2R | Legendary Creature — Goblin Artificer | Landfall — Whenever a land enters the battlefield under your control, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}. Partner (You can have two commanders if both have partner.) 2/2 |
| Lavaball Trap | 6RR | Instant — Trap | If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature. |
| Orim's Thunder | 2W | Instant | Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature. |
| East-Mark Cavalier | 1W | Creature — Human Knight | Vigilance Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature. 2/2 |
| Expropriate | 7UU | Sorcery | Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. |
| Spelltithe Enforcer | 3WW | Creature — Elephant Wizard | Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay {1}. 3/3 |
| Choose Your Weapon | 2G | Instant | Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying. |
| Cataclysm | 2WW | Sorcery | Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest. |
| Lead by Example | 1G | Instant | Support 2. (Put a +1/+1 counter on each of up to two target creatures.) |