M:tG card similarity search
XU · Instant
Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
| Name | Mana | Type | Text |
|---|---|---|---|
| Chromatic Star | 1 | Artifact | {1}, {T}, Sacrifice Chromatic Star: Add one mana of any color. When Chromatic Star is put into a graveyard from the battlefield, draw a card. |
| Magmatic Core | 2RR | Enchantment | Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your end step, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it. |
| Macabre Waltz | 1B | Sorcery | Return up to two target creature cards from your graveyard to your hand, then discard a card. |
| Living Wish | 1G | Sorcery | You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish. |
| Wild Research | 2R | Enchantment | {1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle. {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle. |
| Destructive Tampering | 2R | Sorcery | Choose one — • Destroy target artifact. • Creatures without flying can't block this turn. |
| Harsh Sustenance | 1WB | Instant | Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control. |
| Creature Guy | 3G | Creature — Beast | Gotcha — If an opponent says "creature" or "guy," you may say "Gotcha!" When you do, return Creature Guy from your graveyard to your hand. 3/3 |
| Dawnbringer Cleric | 1W | Creature — Human Cleric | When Dawnbringer Cleric enters the battlefield, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard. 1/3 |
| Eureka | 2GG | Sorcery | Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield. |