Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Epicure of Blood

4B · Creature — Vampire

Whenever you gain life, each opponent loses 1 life. 4/4

Similar cards

Color identity:
NameManaTypeText
Marrow Bats 4BCreature — Bat Skeleton Flying Pay 4 life: Regenerate Marrow Bats. 4/1
Palace Siege 3BBEnchantment As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Bountiful Harvest 4GSorcery You gain 1 life for each land you control.
Joyous Respite 3GSorcery — Arcane You gain 1 life for each land you control.
Moonlit Wake 2WEnchantment Whenever a creature dies, you gain 1 life.
Demon's Horn 2Artifact Whenever a player casts a black spell, you may gain 1 life.
Keeper of the Light WWCreature — Human Wizard {W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. 1/2
Hopeless Nightmare BEnchantment When Hopeless Nightmare enters the battlefield, each opponent discards a card and loses 2 life. When Hopeless Nightmare is put into a graveyard from the battlefield, scry 2. {2}{B}: Sacrifice Hopeless Nightmare.
Totem Speaker 4GCreature — Elf Druid Whenever a Beast enters the battlefield, you may gain 3 life. 3/3
Angel's Feather 2Artifact Whenever a player casts a white spell, you may gain 1 life.
Page 77