Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Epicure of Blood

4B · Creature — Vampire

Whenever you gain life, each opponent loses 1 life. 4/4

Similar cards

Color identity:
NameManaTypeText
Blessed Reversal 1WInstant You gain 3 life for each creature attacking you.
Essence Harvest 2BSorcery Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
Dying Wish 1BEnchantment — Aura Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
Contaminated Ground 1BEnchantment — Aura Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.
Greed's Gambit 3BEnchantment When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
Rust Elemental 4Artifact Creature — Elemental Flying At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life. 4/4
Sangromancer 2BBCreature — Vampire Shaman Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. 3/3
Wellwisher 1GCreature — Elf {T}: You gain 1 life for each Elf on the battlefield. 1/1
Netherborn Altar 1BArtifact {T}, Put a soul counter on Netherborn Altar: Put your commander into your hand from the command zone. Then you lose 3 life for each soul counter on Netherborn Altar.
Cleric of Life's Bond WBCreature — Vampire Cleric Whenever another Cleric enters the battlefield under your control, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond. 2/2
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