M:tG card similarity search
1WU · Enchantment — Aura
Enchant creature When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature. Enchanted creature has flying. Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Hydra's Growth | 2G | Enchantment — Aura | Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature. | 
| Corrupted Conscience | 3UU | Enchantment — Aura | Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) | 
| Drake Familiar | 1U | Creature — Drake | Flying When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand. 2/1 | 
| Demonic Vigor | B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand. | 
| Squee's Embrace | RW | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, return that card to its owner's hand. | 
| Maze's Mantle | 2G | Enchantment — Aura | Flash Enchant creature When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn. Enchanted creature gets +2/+2. | 
| Vampiric Embrace | 2BB | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature. | 
| Angelic Gift | 1W | Enchantment — Aura | Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying. | 
| Illusory Gains | 3UU | Enchantment — Aura | Enchant creature You control enchanted creature. Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature. | 
| Zephyr Net | 1U | Enchantment — Aura | Enchant creature Enchanted creature has defender and flying. |