M:tG card similarity search
2 · Sorcery — Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Name | Mana | Type | Text |
---|---|---|---|
Starved Rusalka | G | Creature — Spirit | {G}, Sacrifice a creature: You gain 1 life. 1/1 |
Truth or Tale | 1U | Instant | Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put a card from the chosen pile into your hand, then put all other cards revealed this way on the bottom of your library in any order. |
Orzhova, the Church of Deals | Land | {T}: Add {C}. {3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life. | |
High Fae Negotiator | 3BB | Creature — Faerie Warlock | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When High Fae Negotiator enters the battlefield, if it was bargained, each opponent loses 3 life and you gain 3 life. 3/5 |
Rune-Tail, Kitsune Ascendant | 2W | Legendary Creature — Fox Monk | When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant. 2/2 |
Knight-Errant of Eos | 4W | Creature — Human Knight | Convoke When Knight-Errant of Eos enters the battlefield, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked Knight-Errant of Eos. Put the revealed cards into your hand, then shuffle. 4/4 |
Curse of Fool's Wisdom | 4BB | Enchantment — Aura Curse | Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Settle the Wilds | 2G | Sorcery | Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control. |
Goldnight Redeemer | 4WW | Creature — Angel | Flying When Goldnight Redeemer enters the battlefield, you gain 2 life for each other creature you control. 4/4 |
Iname as One | 8BBGG | Legendary Creature — Spirit | When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle. When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. 8/8 |