M:tG card similarity search
2 · Sorcery — Lesson
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Name | Mana | Type | Text |
---|---|---|---|
Archway Angel | 5W | Creature — Angel | Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4 |
Vampiric Rites | B | Enchantment | {1}{B}, Sacrifice a creature: You gain 1 life and draw a card. |
Witch's Cauldron | B | Artifact | {1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card. |
Grazing Gladehart | 2G | Creature — Antelope | Landfall — Whenever a land enters the battlefield under your control, you may gain 2 life. 2/2 |
Okiba Reckoner Raid | B | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent loses 1 life and you gain 1 life. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Cerulean Sphinx | 4UU | Creature — Sphinx | Flying {U}: Cerulean Sphinx's owner shuffles it into their library. 5/5 |
Bloodrite Invoker | 2B | Creature — Vampire Shaman | {8}: Target player loses 3 life and you gain 3 life. 3/1 |
Dream Thrush | 1U | Creature — Bird | Flying {T}: Target land becomes the basic land type of your choice until end of turn. 1/1 |
Vampire Spawn | 2B | Creature — Vampire | When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. 2/3 |
Oloro, Ageless Ascetic | 3WUB | Legendary Creature — Giant Soldier | At the beginning of your upkeep, you gain 2 life. Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life. At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life. 4/5 |