Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Entropic Decay

1B · Sorcery — Adventure

Mill four cards. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Cass, Hand of Vengeance 2RWLegendary Creature — Human Ranger Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature. 4/3
Silver Seraph 5WWWCreature — Angel Flying Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. 6/6
Golgari Raiders 3GCreature — Elf Warrior Haste Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. 0/0
Workhorse 6Artifact Creature — Horse Workhorse enters the battlefield with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add {C}. 0/0
Telepathic Spies 2UCreature — Human Wizard When Telepathic Spies enters the battlefield, look at target opponent's hand. 2/2
Savai Thundermane RWCreature — Elemental Cat Whenever you cycle a card, you may pay {2}. When you do, Savai Thundermane deals 2 damage to target creature and you gain 2 life. 3/2
Corrosive Ooze 1GCreature — Ooze Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat. 2/2
Seton's Desire 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
Rem Karolus, Stalwart Slayer 1RWLegendary Creature — Human Knight Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. 2/3
Proft's Eidetic Memory 1ULegendary Enchantment When Proft's Eidetic Memory enters the battlefield, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
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