M:tG card similarity search
1B · Instant — Adventure
Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Jump | U | Instant | Target creature gains flying until end of turn. |
| Zephyr Charge | 1U | Enchantment | {1}{U}: Target creature gains flying until end of turn. |
| Blood Mist | 3R | Enchantment | At the beginning of combat on your turn, target creature you control gains double strike until end of turn. |
| Leaping Master | 1R | Creature — Human Monk | {2}{W}: Leaping Master gains flying until end of turn. 2/1 |
| Take to the Streets | 4G | Sorcery | Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn. |
| Scarwood Hag | 1G | Creature — Hag | {G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) {T}: Target creature loses forestwalk until end of turn. 1/1 |
| Maze Abomination | 5B | Creature — Elemental | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch. 4/5 |
| Shelter | 1W | Instant | Target creature you control gains protection from the color of your choice until end of turn. Draw a card. |
| Oblivion's Hunger | 1B | Instant | Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.) |
| Chariot of the Sun | 3 | Artifact | {2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1. |