M:tG card similarity search
2R · Instant
Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Vampiric Fury | 1R | Instant | Vampire creatures you control get +2/+0 and gain first strike until end of turn. |
| Caller of Gales | U | Creature — Merfolk Wizard | {1}{U}, {T}: Target creature gains flying until end of turn. 1/1 |
| Avenging Hunter | 4G | Creature — Dragon Ranger | Trample When Avenging Hunter enters the battlefield, you take the initiative. 5/4 |
| Improvised Armor | 3W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.) |
| Borrowed Malevolence | B | Instant | Escalate {2} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +1/+1 until end of turn. • Target creature gets -1/-1 until end of turn. |
| Tyrranax | 4GG | Creature — Dinosaur Beast | {1}{G}: Tyrranax gets -1/+1 until end of turn. 5/4 |
| Footfall Crater | R | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gains trample and haste until end of turn." Cycling {1} ({1}, Discard this card: Draw a card.) |
| Feral Instinct | 1G | Instant | Target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
| Fevered Strength | 2B | Instant | Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep. |
| Join the Dead | 1BB | Instant | Target creature gets -5/-5 until end of turn. Descend 4 — That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard. |