Card Codex

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17 May 2024: Card library updated.

Ensoul Artifact

1U · Enchantment — Aura

Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

Similar cards

Color identity:
NameManaTypeText
Guildscorn Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from multicolored.
Pippin, Guard of the Citadel WULegendary Creature — Halfling Soldier Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) 2/2
Final Strike 2BBSorcery As an additional cost to cast this spell, sacrifice a creature. Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.
Stamina 2GEnchantment — Aura Enchant creature Enchanted creature has vigilance. Sacrifice Stamina: Regenerate enchanted creature.
Cybernetica Datasmith 1UBArtifact Creature — Human Artificer Protection from Robots Field Reprogramming — {U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block." 0/1
Opposition 2UUEnchantment Tap an untapped creature you control: Tap target artifact, creature, or land.
Stinging Licid 1UCreature — Licid {1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller. 1/1
Nurturing Licid 1GCreature — Licid {G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect. {G}: Regenerate enchanted creature. 1/1
Death in Heaven 3BEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Target player mills two cards, then exiles their graveyard. III — Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Thopter Mechanic 1UCreature — Human Artificer Whenever you draw your second card each turn, put a +1/+1 counter on Thopter Mechanic. When Thopter Mechanic dies, create a 1/1 colorless Thopter artifact creature token with flying. 2/1
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