Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ensnaring Bridge

3 · Artifact

Creatures with power greater than the number of cards in your hand can't attack.

Similar cards

Color identity:
NameManaTypeText
Jamuraan Lion 2WCreature — Cat {W}, {T}: Target creature can't block this turn. 3/1
Goblin Raider 1RCreature — Goblin Warrior Goblin Raider can't block. 2/2
Primal Order 2GGEnchantment At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
One Ring to Rule Them All 2BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.
Surtland Elementalist 5UUCreature — Giant Wizard As an additional cost to cast this spell, reveal a Giant card from your hand or pay {2}. Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost. 8/8
Passwall Adept 1UCreature — Human Wizard {2}{U}: Target creature can't be blocked this turn. 1/3
Security Bypass 1UEnchantment — Aura Enchant creature As long as enchanted creature is attacking alone, it can't be blocked. Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
Warren Instigator RRCreature — Goblin Berserker Double strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. 1/1
Manifold Key 1Artifact {1}, {T}: Untap another target artifact. {3}, {T}: Target creature can't be blocked this turn.
Triumph of Gerrard 1WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
Page 276