Card Codex

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17 May 2024: Card library updated.

Enigma Ridges

· Plane — Echoir

When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles. Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.

Similar cards

Color identity:
NameManaTypeText
Verdant Touch 1GSorcery Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)
Skola Grovedancer 1GEnchantment Creature — Satyr Druid Whenever a land card is put into your graveyard from anywhere, you gain 1 life. {2}{G}: Mill a card. 2/2
Growth-Chamber Guardian 1GCreature — Elf Crab Warrior {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle. 2/2
Pack Hunt 3GSorcery Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
Rocky Tar Pit Land Rocky Tar Pit enters the battlefield tapped. {T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Liliana's Influence 4BBSorcery Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle.
Rishadan Dockhand UCreature — Merfolk Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}, {T}: Tap target land. 1/2
Mine, Mine, Mine! 4GGEnchantment When Mine, Mine, Mine! enters the battlefield, each player puts their library into their hand. Players have no maximum hand size and don't lose the game for drawing from an empty library. Each player can't cast more than one spell each turn. When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library.
Seek New Knowledge 1UInstant Seek two nonland cards, then put a card from your hand on the bottom of your library.
Deathbellow War Cry 5RRRSorcery Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.
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