Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Enigma Eidolon

3U · Creature — Spirit

{U}, Sacrifice Enigma Eidolon: Target player mills three cards. Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand. 2/2

Similar cards

Color identity:
NameManaTypeText
Hidden Volcano Land — Cave Hidden Volcano enters the battlefield tapped. {T}: Add {R}. {4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Foul Emissary 2GCreature — Human Horror When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token. 1/1
Saltwater Stalwart 3UCreature — Merfolk Warrior Whenever Saltwater Stalwart deals damage to an opponent, target player draws a card. 2/4
Savage Knuckleblade GURCreature — Ogre Warrior {2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn. {2}{U}: Return Savage Knuckleblade to its owner's hand. {R}: Savage Knuckleblade gains haste until end of turn. 4/4
Thunder Spirit 1WWCreature — Elemental Spirit Flying, first strike 2/2
Dowsing Dagger 2Artifact — Equipment When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip {2}
Persistent Nightmare Creature — Nightmare Skulk (This creature can't be blocked by creatures with greater power.) When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. 1/1
Necromancer's Familiar 3BCreature — Bird Spirit Flying Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand. {B}, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it. 3/1
Time Sidewalk 4UUUUSorcery Take an extra turn after this one. If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.
Sungold Sentinel 1WCreature — Human Soldier Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2
Page 476