M:tG card similarity search
3GW · Sorcery
Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Carnage Wurm | 6G | Creature — Wurm | Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 6/6 |
| Mu Yanling, Celestial Wind | 4UU | Legendary Planeswalker — Yanling | [+1]: Until your next turn, up to one target creature gets -5/-0. [−3]: Return up to two target creatures to their owners' hands. [−7]: Creatures you control with flying get +5/+5 until end of turn. Loyalty 5 |
| Seasoned Consultant | 1W | Creature — Human Detective | Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn. 1/3 |
| Plow Through Reito | 1W | Instant — Arcane | Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way. |
| Palace Siege | 3BB | Enchantment | As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life. |
| Nightmare's Thirst | B | Instant | You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn. |
| Call for Aid | 4R | Sorcery | Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn. |
| Footfall Crater | R | Enchantment — Aura | Enchant land Enchanted land has "{T}: Target creature gains trample and haste until end of turn." Cycling {1} ({1}, Discard this card: Draw a card.) |
| Saradoc, Master of Buckland | 3W | Legendary Creature — Halfling Citizen | Whenever Saradoc, Master of Buckland or another nontoken creature with power 2 or less enters the battlefield under your control, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn. 2/4 |
| Scale Deflection | 3G | Instant — Adventure | Put two +1/+1 counters on target creature and untap it. It gains hexproof until end of turn. (Then exile this card. You may cast the creature later from exile.) |