Card Codex

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17 May 2024: Card library updated.

Engineered Might

3GW · Sorcery

Choose one — • Target creature gets +5/+5 and gains trample until end of turn. • Creatures you control get +2/+2 and gain vigilance until end of turn.

Similar cards

Color identity:
NameManaTypeText
Dinosaurs on a Spaceship 4RWCreature — Dinosaur Vigilance, trample Other Dinosaurs you control get +1/+1 and have vigilance and trample. Suspend 4—{3}{R}{W} Whenever a time counter is removed from Dinosaurs on a Spaceship while it's exiled, create a 2/2 red and white Dinosaur creature token with flying and haste. 7/7
Keen Glidemaster 1UCreature — Human Soldier {2}{U}: Target creature gains flying until end of turn. 2/1
Vicious Kavu 1BRCreature — Kavu Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn. 2/2
Pixie Dust 1UInstant — Adventure Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
King Darien XLVIII 1GWLegendary Creature — Human Soldier Other creatures you control get +1/+1. {3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn. 2/3
Vampire Hounds 2BCreature — Vampire Dog Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. 2/2
Aethersphere Harvester 3Artifact — Vehicle Flying When Aethersphere Harvester enters the battlefield, you get {E}{E} (two energy counters). Pay {E}: Aethersphere Harvester gains lifelink until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 3/5
Crypsis 1UInstant Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.
Arbor Armament GInstant Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
History of Benalia 1WWEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
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