M:tG card similarity search
3GG · Creature — Wurm
Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. 9/9
| Name | Mana | Type | Text |
|---|---|---|---|
| Risen Sanctuary | 5GW | Creature — Elemental | Vigilance 8/8 |
| Fracture | WB | Instant | Destroy target artifact, enchantment, or planeswalker. |
| Bonded Herdbeast | 4G | Creature — Beast | {4}{R/P}: Transform Bonded Herdbeast. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.) 4/5 |
| Reprobation | 1W | Enchantment — Aura | Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.) |
| Centaur Vinecrasher | 3G | Creature — Plant Centaur | Trample Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return Centaur Vinecrasher from your graveyard to your hand. 1/1 |
| Optimus Prime, Inspiring Leader | 3RW | Legendary Artifact Creature — Autobot | {1}: Turn target permanent you control to its other face. {1}: Until end of turn, Optimus Prime, Inspiring Leader becomes a Construct with base power and toughness 6/6 and creatures you control gain trample. 4/5 |
| Deepfathom Echo | 2GU | Creature — Merfolk Spirit | At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 4/4 |
| Unholy Fiend | Creature — Horror | At the beginning of your end step, you lose 1 life. 3/3 | |
| Biovisionary | 1GU | Creature — Human Wizard | At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. 2/3 |
| Imprison | B | Enchantment — Aura | Enchant creature Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison. Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison. |