Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Endless Wurm

3GG · Creature — Wurm

Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. 9/9

Similar cards

Color identity:
NameManaTypeText
Bonds of Faith 1WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Patron Wizard UUUCreature — Human Wizard Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}. 2/2
Sulam Djinn 5GCreature — Djinn Trample Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common. 6/6
Arek, False Goldwarden WBLegendary Creature — Human Cleric Starting intensity 0 Whenever another creature enters the battlefield under your control, cards you own named Arek, False Goldwarden intensify by 1. {3}{W}{B}, {T}, Sacrifice Arek, False Goldwarden: Target opponent loses X life and you gain X life, where X is Arek's intensity. 2/2
Spreading Seas 1UEnchantment — Aura Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island.
Forsake the Worldly 2WInstant Exile target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)
Thunderkin Awakener 1RCreature — Elemental Shaman Haste Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step. 1/2
Pretender's Claim 1BEnchantment — Aura Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls.
Charging Hooligan 3RCreature — Human Peasant Whenever Charging Hooligan attacks, it gets +1/+0 until end of turn for each attacking creature. If a Rat is attacking, Charging Hooligan gains trample until end of turn. 3/3
Halvar, God of Battle 2WWLegendary Creature — God Creatures you control that are enchanted or equipped have double strike. At the beginning of each combat, you may attach target Aura or Equipment attached to a creature you control to target creature you control. 4/4
Page 480