Card Codex

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17 May 2024: Card library updated.

Endless Wurm

3GG · Creature — Wurm

Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment. 9/9

Similar cards

Color identity:
NameManaTypeText
Ghirapur Plane — Kaladesh At the beginning of combat on your turn, until end of turn, each noncreature, non-Vehicle artifact you control becomes a 5/3 Vehicle in addition to its other types and gains trample, haste, and crew 2. Whenever chaos ensues, return target noncreature artifact card from your graveyard to your hand.
Red Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.
Tar Pitcher 3RCreature — Goblin Shaman {T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to any target. 2/2
Goblin Grenadiers 3RCreature — Goblin Whenever Goblin Grenadiers attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature and target land. 2/2
Errantry 1REnchantment — Aura Enchant creature Enchanted creature gets +3/+0 and can only attack alone.
Thought Lash 2UUEnchantment Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library. Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.
Demonic Torment 2BEnchantment — Aura Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature.
Trickster's Talisman UArtifact — Equipment Invoke Duplicity — Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may sacrifice Trickster's Talisman. If you do, create a token that's a copy of this creature." Equip {2}
Buoyancy 1UEnchantment — Aura Flash Enchant creature Enchanted creature has flying.
Need for Speed REnchantment Sacrifice a land: Target creature gains haste until end of turn.
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