M:tG card similarity search
GWU · Instant
The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library.
| Name | Mana | Type | Text |
|---|---|---|---|
| Dark Tutelage | 2B | Enchantment | At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. |
| Recalibrate | 1U | Instant | Return target creature to its owner's hand. If you've discarded a card this turn, draw a card. |
| Oboro, Palace in the Clouds | Legendary Land | {T}: Add {U}. {1}: Return Oboro, Palace in the Clouds to its owner's hand. | |
| Reanimate | B | Sorcery | Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value. |
| Blood for Bones | 3B | Sorcery | As an additional cost to cast this spell, sacrifice a creature. Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand. |
| Llawan, Cephalid Empress | 3U | Legendary Creature — Cephalid Noble | When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells. 2/3 |
| A-Dragon's Rage Channeler | R | Creature — Human Shaman | Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+0, has flying, and attacks each combat if able. 1/1 |
| Cobra Trap | 4GG | Instant — Trap | If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost. Create four 1/1 green Snake creature tokens. |
| Ugin's Mastery | 4 | Enchantment | Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up. |
| Southern Paladin | 2WW | Creature — Human Knight | {W}{W}, {T}: Destroy target red permanent. 3/3 |