Card Codex

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17 May 2024: Card library updated.

Encroaching Mycosynth

3U · Artifact

Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.

Similar cards

Color identity:
NameManaTypeText
Daring Archaeologist 3WCreature — Human Artificer When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand. Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.) 3/3
Savage Summoning GInstant This spell can't be countered. The next creature spell you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
Landlore Navigator 1UCreature — Orc Pirate Whenever Landlore Navigator attacks, create a Map token. At the beginning of your end step, if two or more artifacts entered the battlefield under your control this turn, conjure a card named Thieving Magpie onto the battlefield. 2/1
Faceless Butcher 2BBCreature — Nightmare Horror When Faceless Butcher enters the battlefield, exile another target creature. When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control. 2/3
Perplexing Chimera 4UEnchantment Creature — Chimera Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) 3/3
Lay Bare 2UUInstant Counter target spell. Look at its controller's hand.
Tel-Jilad Chosen 1GCreature — Elf Warrior Protection from artifacts 2/1
Tel-Jilad Outrider 3GCreature — Elf Warrior Protection from artifacts 3/1
Mirran Spy 2UCreature — Drone Flying Whenever you cast an artifact spell, you may untap target creature. 1/3
Captain N'ghathrod 3UBLegendary Creature — Horror Pirate Horrors you control have menace. Whenever a Horror you control deals combat damage to a player, that player mills that many cards. At the beginning of your end step, choose target artifact or creature card in an opponent's graveyard that was put there from their library this turn. Put it onto the battlefield under your control. 3/6
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