M:tG card similarity search
3U · Artifact
Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
| Name | Mana | Type | Text |
|---|---|---|---|
| Icewind Stalwart | 3W | Creature — Tiefling Warrior | Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control. 3/3 |
| Acrobatic Maneuver | 2W | Instant | Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card. |
| Blur | 2U | Instant | Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card. |
| Permission Denied | WU | Instant | Counter target noncreature spell. Your opponents can't cast noncreature spells this turn. |
| Voltaic Key | 1 | Artifact | {1}, {T}: Untap target artifact. |
| Spinneret Sliver | 1G | Creature — Sliver | All Sliver creatures have reach. 2/2 |
| Janjeet Sentry | 2U | Creature — Vedalken Soldier | When Janjeet Sentry enters the battlefield, you get {E}{E} (two energy counters). {T}, Pay {E}{E}: You may tap or untap target artifact or creature. 2/3 |
| Tibalt's Trickery | 1R | Instant | Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order. |
| Crown of Awe | 1W | Enchantment — Aura | Enchant creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn. |
| Argivian Welcome | WU | Instant | Destroy up to one target creature with power 4 or greater. Choose a nonland card in your hand. It perpetually gains flash. |