M:tG card similarity search
B · Sorcery
Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.
| Name | Mana | Type | Text |
|---|---|---|---|
| Rootwater Mystic | U | Creature — Merfolk Wizard | {1}{U}: Look at the top card of target player's library. 1/1 |
| Traumatize | 3UU | Sorcery | Target player mills half their library, rounded down. |
| Soul Ransom | 2UB | Enchantment — Aura | Enchant creature You control enchanted creature. Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability. |
| Custody Battle | 1R | Enchantment — Aura | Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." |
| Plea for Guidance | 5W | Sorcery | Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle. |
| Charming Scoundrel | 1R | Creature — Human Rogue | Haste When Charming Scoundrel enters the battlefield, choose one — • Discard a card, then draw a card. • Create a Treasure token. • Create a Wicked Role token attached to target creature you control. 1/1 |
| Kavu Recluse | 2R | Creature — Kavu | {T}: Target land becomes a Forest until end of turn. 2/2 |
| Scuttletide | 1U | Enchantment | {1}, Discard a card: Create a 0/3 blue Crab creature token. Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard. |
| Distant Memories | 2UU | Sorcery | Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards. |
| Courser of Kruphix | 1GG | Enchantment Creature — Centaur | Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. 2/4 |