Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Enchantment Alteration

U · Instant

Attach target Aura attached to a creature or land to another permanent of that type.

Similar cards

Color identity:
NameManaTypeText
Furnace Celebration 1RREnchantment Whenever you sacrifice another permanent, you may pay {2}. If you do, Furnace Celebration deals 2 damage to any target.
Heidar, Rimewind Master 4ULegendary Creature — Human Wizard {2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents. 3/3
Zhur-Taa Ancient 3RGCreature — Beast Whenever a player taps a land for mana, that player adds one mana of any type that land produced. 7/5
Meddle 1UInstant If target spell has only one target and that target is a creature, change that spell's target to another creature.
Pull of the Mist Moon 1WWEnchantment Kicker {1}{U} When Pull of the Mist Moon enters the battlefield, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield. When Pull of the Mist Moon enters the battlefield, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."
Morophon, the Boundless 7Legendary Creature — Shapeshifter Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1. 6/6
Vastwood Animist 2GCreature — Elf Shaman Ally {T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. 1/1
Ripples of Potential 1UInstant Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Silverblade Paladin 1WWCreature — Human Knight Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Silverblade Paladin is paired with another creature, both creatures have double strike. 2/2
Balduvian Frostwaker 2UCreature — Human Wizard {U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land. 1/1
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