M:tG card similarity search
3G · Creature — Antelope
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Shu Yun, the Silent Tempest | 2U | Legendary Creature — Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn. 3/2 |
| Living Terrain | 2GG | Enchantment — Aura | Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land. |
| Goblin Furrier | 1R | Creature — Goblin Warrior | Prevent all damage that Goblin Furrier would deal to snow creatures. 2/2 |
| Kargan Dragonrider | 1R | Creature — Human Warrior | As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.) 2/2 |
| Scuzzback Marauders | 4R/G | Creature — Goblin Warrior | Trample Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 5/2 |
| Indentured Oaf | 3R | Creature — Ogre Warrior | Prevent all damage that Indentured Oaf would deal to red creatures. 4/3 |
| Norwood Riders | 3G | Creature — Elf | Norwood Riders can't be blocked by more than one creature. 3/3 |
| Goblin Deathraiders | BR | Creature — Goblin Warrior | Trample 3/1 |
| Amphin Mutineer | 3U | Creature — Salamander Pirate | When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3 |
| Nadier's Nightblade | 2B | Creature — Elf Warrior | Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life. 1/3 |