Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Embargo

3U · Enchantment

Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life.

Similar cards

Color identity:
NameManaTypeText
Goblin Archaeologist 1RCreature — Goblin Artificer {R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. 1/2
Council's Judgment 1WWSorcery Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Slave of Bolas 3U/RBSorcery Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Midnight Entourage 2BBCreature — Aetherborn Rogue Other Aetherborn you control get +1/+1. Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life. 3/3
Geistwave 1UInstant Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Angel of Destiny 3WWCreature — Angel Cleric Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game. 2/6
Kiora, Behemoth Beckoner 2G/ULegendary Planeswalker — Kiora Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. [−1]: Untap target permanent. Loyalty 7
Alert Heedbonder 1G/WG/WCreature — Human Scout Vigilance At the beginning of your end step, you gain 1 life for each creature you control with vigilance. 2/4
Disciple of the Vault BCreature — Human Cleric Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. 1/1
The Gaffer 2WLegendary Creature — Halfling Peasant At the beginning of each end step, if you gained 3 or more life this turn, draw a card. 2/3
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